diff options
-rw-r--r-- | Items.c4d/Sensors.c4d/RC.c4d/Script.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Items.c4d/Sensors.c4d/RC.c4d/Script.c b/Items.c4d/Sensors.c4d/RC.c4d/Script.c index 75d3157..3a91a1d 100644 --- a/Items.c4d/Sensors.c4d/RC.c4d/Script.c +++ b/Items.c4d/Sensors.c4d/RC.c4d/Script.c @@ -6,7 +6,6 @@ local user; local controlTimer; local realAttachPos; -// _enum(RC7I_Control_, L, LS, LD, LR, R, RS, RD, RR, U, US, UD, UR, D, DS, DD, DR, T, TS, TD, TR, Q, QS, QD, QR, S, SS, SD, SR, Z, ZS, ZD, ZR, V) static const RC7I_Control_L = 0; static const RC7I_Control_LS = 1; static const RC7I_Control_LD = 2; @@ -646,13 +645,13 @@ global func FxIntJnRAimTimer(object target, int number, int time) // Controller weg? var controller = EffectVar(2, target, number); if(!controller) return(-1); - + // Controller muss Fahrzeug anfassen if(target) if(target->GetCategory() & C4D_Vehicle) if(controller->GetProcedure() != "PUSH" || (controller->GetActionTarget() != target && GetID(controller->GetActionTarget()) != RC7I)) return FX_Execute_Kill; - + if(target) target->AimConf(EffectVar(0, target, number), EffectVar(1, target, number), EffectVar(2, target, number)); else if(EffectVar(3, target, number)) |